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Critical Reasoning (CR) | In the earliest video games, the player typically controlled the movem

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In the earliest video games, the player typically controlled the movements of a simple icon on the screen. But in newer video games, players often control the movements of detailed human figures- a feature possible because of the greater technical sophistication of these games. It is hard for players to identify with these figures, since the players can see that the figures represent other people. Thus, in this respect the technical sophistication of the newer video games often makes them less
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